Nov 29, 2007

Ojom Launches Its First iPhone Game

Ojom has announced the release of its first game specifically designed for the iPhone; adapted to drag, drop and twist just like the device. Maya, a mobile puzzler, has been adapted for the iPhone, and its Deluxe version was released in conjunction with the iPhone's Euro Launch via Jamster and Jamba, where it is currently exclusively available. Maya can be played through the integrated Safari browser and is absolutely free to iPhone users.

As people flock to the shops to pick up the much anticipated iPhone, the team at Ojom has modified Maya Deluxe to utilise the iPhone's touch-screen technology. Released earlier in the year as Maya ? Temple of Secrets, this puzzle game was one of Ojom's best selling games so far and is guaranteed to find a large group of new fans within the fast growing group of iPhone aficionados.

Just like the iPhone, Maya twists and flips as you make your way through the jungle via a series of mind challenging logic games. In the game you must solve a series of puzzles in your quest to find the Maya Temple hidden deep in the jungle. The story goes that, inside the temple, you will find a number of 'golden artefacts' that hold the key to an unsolved mystery. Collect the golden artefacts by solving the puzzles and unlock the secret of the Temple of Mysteries. You will be flipping and twisting the triangles with ease on the iPhone's touch screen and will be trying to master this game at every possible opportunity.
source: home.nestor.minsk.by
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T-Mobile Goes After the iPhone

NEW YORK T-Mobile rolled out a new TV ad campaign this week for its line of Shadow brand phones, which one analyst likened to a less-expensive version of the iPhone.

Positioned as "The Official Phone of Fun," the T-Mobile Shadow is being promoted as a name that's synonymous with easier communications, according to the company. Publicis in the West, Seattle, created the campaign.


The first spot airing shows how the Shadow can quickly access the Web to defuse an argument in real time. A subsequent ad shows a girl preparing her boyfriend with an on-phone slide show about all her quirky relatives prior to a family get-together. The spots conclude by pointing viewers to a new microsite, T-Mobileshadow.com.

"We expect them to do very well [with the Shadow]" said Ryan Reith, senior research analyst at consultancy IDC. "I think their offering is great in terms of bringing high-level functionality to a consumer focus."

Reith went on to explain that both T-Mobile and manufacturer HTC were "in the drawing room together, from day one," when the phone was being designed. The result was a phone "with features that consumers were looking for," he said.

Asked how the Shadow compared with Apple's iPhone, Reith said, "The price point is the difference. They offer the same functionality in a different sense." He also said the Shadow offers a scroll wheel and a "nice music interface," as well as voice dialing that's "very friendly on the surface."

Ads will appear on all the major networks, on high-profile shows such as Dancing With the Stars, House, CSI and Without a Trace, according to a rep at Publicis.

"We look at the Shadow as a phone-first device to provide fun, easy and rich communications," said T-Mobile's Michelle Webb. The slide-design unit sells for $149.99 with a two-year contract, she added. The iPhone currently retails for $399.

T-Mobile spent $595 million on ads in 2006 and $280 million in the first half of this year, per TNS Media Intelligence.
source: adweek.com

Carmack says Apple 'not supportive' of iPhone games

Id Software’s John Carmack recently openly criticized Apple’s attitude toward supporting game developers, and said that he and Steve Jobs have had “a fairly heated argument” over the issue.

Carmack has some experience developing games for mobile platforms. The company, long-known for landmark games like “Doom” and “Quake,” created “Doom RPG” for mobile handsets, along with Orcs & Elves.

Recently GameDaily BIZ interviewed Carmack about those efforts, and the subject of Apple and gaming came up.

Carmack’s focus was specifically on mobile gaming, and when asked about iPhone and iPod game development, he said that he and Steve Jobs got into a “fairly heated argument” at Apple’s 2007 Worldwide Developers Conference (WWDC).

“I have an iPhone right now and it’s a platform I would enjoy developing for but Apple is not taking progressing steps in regards to [gaming],” Carmack is quoted as saying.

Carmack confesses that Apple’s iPhone development strategy is working “from a business standpoint,” and said he’s not going to second-guess the company and tell them they’re “being fools or idiots” for not focusing on gaming for the device.

He went on to say that Apple is “not exactly hugely supportive” of gaming. The iPod, he says, is “in many ways … one of the worst environments to develop games for,” because game developers have to work on an emulator, among other drawbacks.

“… just all these horrible decisions,” said Carmack.

Carmack said that he’s expressed his concerns to Jobs, “so [Apple] are at least aware of all of them, but they’re not giving any spectacular signs that it’s going to be a big deal for them in the next year.”
source: macworld.com

Apple 'not supportive' of iPhone games

Id Software's John Carmack recently openly criticised Apple's attitude toward supporting game developers, and said that he and Steve Jobs have had "a fairly heated argument" over the issue.

Carmack has some experience developing games for mobile platforms. The company, long-known for landmark games such as "Doom" and "Quake," created "Doom RPG" for mobile handsets, along with Orcs & Elves.

Recently GameDaily BIZ interviewed Carmack about those efforts, and the subject of Apple and gaming came up.

Carmack's focus was specifically on mobile gaming, and when asked about iPhone and iPod game development, he said that he and Steve Jobs got into a "fairly heated argument" at Apple's 2007 Worldwide Developers Conference (WWDC).

"I have an iPhone right now and it's a platform I would enjoy developing for but Apple is not taking progressing steps in regards to [gaming]," Carmack is quoted as saying.

Carmack confesses that Apple's iPhone development strategy is working "from a business standpoint," and said he's not going to second-guess the company and tell them they're "being fools or idiots" for not focusing on gaming for the device.

He went on to say that Apple is "not exactly hugely supportive" of gaming. The iPod, he says, is "in many ways one of the worst environments to develop games for," because game developers have to work on an emulator, among other drawbacks.

Carmack said that he's expressed his concerns to Jobs, "so [Apple] is at least aware of all of them, but they're not giving any spectacular signs that it's going to be a big deal for them in the next year."
source: macworld.co.uk